Video gaming in a hyperconnected world: A cross-sectional study of heavy gaming, problematic gaming symptoms, and online socializing in adolescents

12 Jan 2017Michelle Colder Carras, Antonius J. Van Rooij, Dike Van de Mheen, Rashelle Musci, Qian-Li Xue, Tamar Mendelson.

In adolescents, symptoms of video game addiction depend not only on video game play but also on concurrent levels of online communication, and those who are very socially active online report fewer symptoms of game addiction.

Cross-section study
2 effects
9733 subjects

Reported Outcomes

DeterminantsOutcomeDetails

Excess use of digital technology  Selfcare risk & protective factor
Risk Factor Excess use of digital ...
Selfcare

Depression Brain outcome
Increased risk of Depression
Brain system

Moderate evidence
121.0%

Excess use of digital technology  Selfcare risk & protective factor
Minor Risk Factor Excess use of digital ...
Selfcare

Anxiety Brain outcome
Minor increase risk of Anxiety
Brain system

Moderate evidence
24.0%